Trevor Berninger

Lytro Inc.

Software Engineer
December 2017 - Now
Integrating light fields into game engines. Working closely with post production teams in order to integrate AR/VR interactivity with light field data using cross-platform techniques and targeting devices with varying performance envelopes.

Limitless LTD

Engineer
May 2016 - Acquired by Lytro in December 2017
Shipped interactive narrative driven VR experiences for both Desktop and PS4. Developed tools to increase productivity, ease, and enjoy-ability of creating VR narrative driven experiences. Created and managed load balanced and auto scaled speech recognition servers.

Terrasect Mobile

Lead Programmer
March 2014 - May 2016
Shipped many mobile games for both iOS and Android. Implemented server backend framework for all coupon earning based games. I work on maintaining iOS compatibility and standards in all game projects. I am also the company's server / network administrator maintaining our private git, web, and SQL servers.

Errbrone

Lead Programmer
May 2015 - Present
Worked on RMF, an online multiplayer eSports game.
Made in Unreal Engine 4 written primarily in C++.
Responsible for delegating programming related tasks and creating reasonable timeframes for work to be finished

Retora Black

Game Programming Intern
May 2014 - September 2015
Created a prototype of the game Flub Fighter as an intern project with many other interns from all areas of game development. I continued to work on Flub Fighter after my internship officially ended. Flub Fighter is a 2.5D multiplayer fighting game made in Unity with C# as the main scripting language.

Aftermorrow Productions

Lead Programmer
October 2013 - September 2014
Worked on small PC titles using Unity and C#.
I also made the website.